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By Craig Harris
Early last year THQ scored the rights to release Tomb Raider for the video game Boy Color, an ambitiously great portable rendition of the very popular console series. A sequel, released by to work this time, pounces top top the game Boy shade just over time to capitalize top top the film's theatrical release, yet it's no a cash-in -- the original developers broaden on the an initial game's to lug Game Boy color gamers a brand new adventure. It's a familiar game, sure, but it's additionally a very, very an excellent one.

You are watching: Tomb raider curse of the sword

Features much more than six huge levels High-color cutscene photos Multiple weaponry Battery save just for video game Boy color

Lara's out of the tombs and out that trouble, however gets recorded in one more adventure as a sword has been taken indigenous a regional museum. Once she goes to take ago the artifact, she's sliced by that -- and is now part of the evil ritual that the sword will be usage for...and it's up to Lara come chase down the angry cult before they follow with with the ceremony. Tomb Raider: Curse that the Sword is quiet a modern, portable version of Prince of Persia, and there's no means the developers are ever before going come shake that reputation. However regardless of wherein the dessahib.tvers attracted the inspiration, the game works very well ~ above the video game Boy Color, together the game is a daunting and lengthy adventure through enough variety in the areas that'll encourage people to proceed to the very end...but mean to put in a good amount of hours to achieve that task.

despite the sequel uses a virtually identical game engine the the original video game Boy color Tomb Raider to be based on, the developers included a couple of elements that offer life come the environments. When Lara beginning areas, she'll kick up stray records that drift in the wind, or knock over cans left discarded top top a ledge, or scare birds resting on the rooftops. Backgrounds use a much-unused technique on the video game Boy Color: parallax scrolling. Despite the original title provided multiple scrolling backgrounds because that an illusion the depth, the sequel pushes the method a many further, especially in the out levels where the skyline scrolls by at a different speed together the foreground buildings. Actual level have been one-upped native the critical one -- there wasn't something wrong with the arts last year, but the color depth seems to have actually been given a shoot in the arm. Currently levels look much more detailed with much more colors used all over the place. The one thing that hasn't readjusted is Lara's incredibly huge library of animations -- she quiet walks, runs, hops, climbs, ducks, rolls, and also leaps with impressive fluidity...almost unnaturally so. And because the video game uses the same video game engine, it method that the control scheme native the initial is back -- every one of Lara's moves have been mapped to the two activity buttons, and also if you're not learned in the ways of dig Raider GBC, it'll take a few tries to obtain the hang of it. I beg your pardon is a an excellent thing the beginning level has been laid-out in a basic format -- it makes it a bit more friendly to find out the complex controls that's required later in the lengthy adventure.

The level space still the the "flip switch A to activate catch Door B, pick up items C, D, and also E to activate Lock F" variety, yet the team interspersed some clever action in in between these puzzles. Simply wait until you need to make it v the second level with only five minutes to carry out it. Or how about a method where you'll have to continuously leap throughout a chasm, from one ladder come the following while dodging falling debris? all of the level are extremely huge, through several components to complete prior to you deserve to move on to the next big area...but the video game can just be saved at particular places in ~ a level, so it's perfectly common to complete a few tasks and also backtracking come the save crystal to have it recorded to the cartridge. No passwords here, people -- Activision invested the extra buck for battery, say thanks to god.

The only poor thing that have the right to be said about this video game is that the video game "feels" favor the initial title -- yet even that's not a damaging thing. The original game was a clone the Prince of Persia, sure, yet the package available was a chop one that showed that a team of video game Boy shade developers were determined to lug a high quality Tomb Raider title to the handheld. And also the sequel, while feeling a bit like a repeat the the initial game's actions, is definitely a welcome due to the fact that the levels are arranged an extremely well with lots of difficulties along the way. And also unlike the an initial game, in Curse the the Sword girlfriend don't have to resolve those obnoxious, tiny black color bats that were next to difficult to see. The method to kill adversaries is quiet a bit mindless, as all opponents, from rats come thugs to zombies lack a details AI...and every it yes, really takes to kill these men is distance between you and also them.

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The battery back-up renders this a portable friendly game, together you have the right to progress with at a leisurely pace, save the game and power down when a collection of tasks have actually been complete.