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Join day Mar 2012Posts 249
initially Posted by LarryFromHumanResources
I\"m just curious even if it is I\"m the only one that thinks the Outlaw has end up being too complicated?Look, I\"m sure it\"s still one of the more simple specs out there, I\"m certain that X, Y and Z specs space all means more complicated and that I\"m simply a big ol\" huge nooblet for not liking this, but pre-Shadowlands Outlaw to be fun and also straight forward.You to be either preserving Slice and Dice, or you were fishing because that the buff mix of role the Bones through the many value.And now they\"re having us do both? and also make certain to pop Blade Rush because that the power regen? and remember to press a commitment ability?I dunno, am i the only one that sorta misses the much easier choppy-choppy hack and also slash days rather than this emphasis on spinning tons of plates?
The distinction is that currently it has a cooldown, so you push it much much less often. It\"s much various than the iteration where you invested all the combo points on that till you obtained something good. Anyway, this is the first iteration the Combat/Outlaw that ns like, I constantly stayed the hell away from it. Ns guess various strokes for different folks.
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You were either keeping Slice and Dice, or you were fishing for the buff mix of roll the Bones with the most value.
\"We need to make our choice. We may have actually democracy, or us may have wealth focused in the hands of a few, yet we can\"t have actually both.\"-Louis Brandeis
RtB and also SnD space not complicated.I mean, I\"d controversy SnD is type of boring to keep \"just because\", and also RtB has RNG elements, however there space some fun elements like the heal tick on the conduit for SnD, or once you perform get details rolls that connect the rotation more.But i wouldn\"t contact them complicated. Unnecessary bloat that might be baked into other abilities, maybe. But not complicated.Like, SnD and also RtB might be fully and totally rolled right into one capacity or random procs off various other finishers and it\"d feeling pretty similar.Gives you much less to perform in stealth if they\"re gone, especially prepping SnD pre combat through MfD, however I can understand if someone uncovered that simply busywork because that a buff. Kinda why it was gotten rid of initially, anyway.I find the present version fun, too. But y\"know, whatever.
I remember earlier in WOTLK when they first discussed acquiring rid that \"Hunger for Blood\" and also how castle talked around not wanting to invest combo clues on anything various other than SND since they wanted players to be able to spend castle on meaningful strikes instead of make the efforts to save up a bunch of things that added % based damage gains. Climate they take it HFB out, provided ret pallys combo points and also gave lock an capability that increased damage and haste every combo point spent, speak it to be a good idea....lolThen offered them rtbs and also snd, to it is in used constant during their rotations.
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I\"m just curious even if it is I\"m the just one that thinks the Outlaw has end up being too complicated?Look, I\"m sure it\"s still one of the much more simple specs the end there, I\"m sure that X, Y and Z specs space all means more facility and that I\"m just a huge ol\" massive nooblet for not liking this, however pre-Shadowlands Outlaw was fun and straight forward.You to be either keeping Slice and also Dice, or you were fishing for the buff mix of roll the Bones through the many value.And now they\"re having us execute both? as well as make sure to pop Blade Rush for the power regen? and remember to push a agreement ability?I dunno, am i the only one the sorta misses the easier choppy-choppy hack and slash days rather than this focus on spinning tons of plates?
Nothing in this game is yes, really hard.But I need to say that personally, having played several melee and also a few ranged specs, that Outlaw is definitely among the harder to play specs.Not the it\"s difficult to grasp or anything, however you\"re simply juggling a lot of balls(*) and also requires a lot more attention and focus than a the majority of other specs.It\"s a little bit of a preference thing. Ns personally think the present outlaw is nice nice, i don\"t mind SnD the much. It\"s simple to keep up and out of all the Outlaw points to keep in mental it\"s both lengthy duration and an ext or less predictable where the remainder is not.If you feel like it\"s \"annoying\" a many the times, simply burn MfD in ~ the start of the fight on SnD and you\"re generally good. In single target you should have plenty of time to double check SnD and also frankly I\"m ominous (as the SnD buff is arguably among the worst ones) sufficient to role SnD buff enough during ST fights that it\"s almost up permanently.As ns said, i personally am growing to like it. It\"s hectic yes, yet it likewise gives a the majority of room come grow and get far better at the spec.On the various other hand ns don\"t feel SnD really adds lot to the spec (interaction wise); so i wouldn\"t really mind it if the was gotten rid of again.(*) save an eye ~ above SnD / RtB term / RtB buffs, together they alter your rotation and priority and also whether or not you refresh early on / chance procs / BtE CD / MfD CD / Vanish CD / KS or BR CD / Covenant capability CD / AR CD / BF uptime and also CD in AoE. Through how quick the energy income is and also how short and erratic most cooldowns are on Outlaw you need to keep one eye on everything as the CDs aren\"t as predictable together on various other specs/classes.E.g together Assa rogue you also have a most things to store an eye on v multiple bleeds; but I feel favor the speed is more predictable.