I just finished the campaign of Dying light, is the following a sequel for the storyline by any means?
It's selling for $40AUD at the moment.
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You'd be following everyone who already got it in making an excellent purchase. It's good, from memory i got it for less than that on a sale. The buggy is fun to drive around.
Yes, definitely. It's the best DLC.
However, don't expect much story out of it, The Following is absolutely focused on its own new awesome gameplay possibilities, the story is super short compared to Campaign, but The Following offers a lot more that Campaign couldn't, such as three times bigger the map size than Campaign, drivable and upgradable buggy, new skill-trees and much more.
To add, and not to put OP off, the Following adds to the main story and continues from it. There is more closure to Dying Light as a whole in the expansion's ending.
You MUST be critical of what you like about the base game. I absolutely loved Dying Light (until I got the grappling hook. kinda made it too easy), but I didn't feel anything for The Following. I get how people can like it, but it didn't suit me and here's why:
I enjoyed the cramped, claustrophobic feel the base game had. Not really any of that in The Following.
The dune buggy felt too low for me, which made it more of a strain to drive than any fun, as well as the graphics style being too choppy for my taste when it came to fast driving.
I prefer exploring on foot and looking at all the little details in the base game. There isn't a lot of that in The Following (mostly just brushes and fields).
However, if you think you'd enjoy it you should definitely buy it. Techland deserve it for putting so much time and effort into the game, and the fact that I didn't like it has more to do with my taste than the quality of the game.
Good night and good luck.
I absolutely love the following. The story continues where dying light left off and the open world is MUCH more interesting than the Huran
I just finished it up yesterday, and it's definitely worth getting. I thought the ending was better than the main campaign ending, the new weapons are fun (especially the crossbow, holy hell that thing is fucking sweet, look up how to get it right away, because it's possible to have it waiting for you in the spot where you get it and for you to be aimlessly messing around for a few hours where you could've had it), and the new driving mechanics are pretty good, though kind of awkward sometimes. Two loveable characters make a triumphant return. I also found the story far more interesting than Dying Light's campaign, for whatever that's worth.
The cons: -It's pretty short, side quests dry up pretty quickly, and the only things left are some racing challenges, which I wasn't all that interested in. This really isn't a huge problem, as it is just an expansion and still provides as much content as a game you may pay full price for, but it's definitely much shorter than the main game.
-Yes, the map is big, but there's not much to it. It's big because traversal is faster due to the buggy, not because it's packed with things to do. This also means that if you accidentally dump your buggy in a river or get sidetracked and wind up far away from it, you'll be hoofing it to the nearest safe house to call it back. This can take forever, and it's pretty boring when you're just sprinting through fields. Furthermore, I don't think I wound up exploring all of it, and I do tend to take my time and mess around a bit. There's relatively little to do considering how big it is.
-Parkour takes a waaaay back seat. It's set in a countryside, so there aren't many buildings, just a lot of fields. Yes, there are buildings here and there, but parkour plays almost no role in travel. It's a bit of a head scratcher considering the fact that this game was kind of built around those mechanics. There is a small village on the map, but that's really the only place you'll be doing much parkour-ing, and outside of a side quest or two, there's not much reason to go there.
All in all I recommend it, but there were definitely some development decisions made that kind of made me scratch my head.